This ring was modeled entirely in Autodesk Maya with a focus on clean topology and detailed diamond settings. Special attention was given to symmetry, stone alignment, prong structure, and surface refinement.
The rendering was done in Arnold using physically accurate materials to achieve realistic metal reflections and gemstone refractions. Studio lighting was carefully adjusted to enhance brilliance and highlight surface curvature.
Workflow:
• High-precision hard-surface modeling
• Diamond placement & repetition detailing
• Arnold shader setup for metal & stones
• Studio lighting & final rendering
Software: Autodesk Maya | Arnold Renderer